风暴英雄设计师考虑把隐身系重心从爆发转向功能

2017-07-26 20:52:20 作者:dotZ 来源: 风暴大厅 0人参与

风暴大厅前言:暴雪设计师在考虑把隐身系英的重心从爆发转向功能

一周前英文官网论坛上有人希望暴雪就瓦莉拉的地位作出一些回复,从而带起了近10页关于隐身系英雄的讨论。暴雪设计师MattVi在这里参与了不少讨论,以下是他最近一次的回复:

我最近与平衡团队就隐身系英雄的游戏玩法的问题进行了交流,并希望写在这里与大家分享。

当前,平衡团队认为隐身的作用包括:

  • 防御/逃生:隐身使敌方更难瞄准你,并帮助你逃离危险。娴熟地利用隐身进行逃跑是很酷的。
  • 走位优势:隐身帮助你到达你的敌人不会想到你会到达的位置。由于你被抓到的危险降低了,你比其他英雄更少受到敌方战场控制的限制。
  • 地图优势:隐身使地方更难知道你在地图的何处,从而让对面在行动时倍加谨慎,以防止你突然出现在兵线上或者突然到某个雇佣兵营地偷袭。这就给己方更多的战场控制空间。

值得注意的是,以上几点都完全与“潜入到敌人身边然后一套爆发秒掉满血脆皮”无关。然而正如大家指出的,当前很多隐身系英雄都完全依赖于这种一套爆发的游戏方式。

我们还没决定好进行哪些改动,但一种可能的改动是,把部分依赖爆发的隐身英雄转移到提供更多功能上,比如迷惑,侦查,战场控制等等。或许这是一个能让他们玩起来不失乐趣,同时也让对面有所针对的方式。

[https://us.battle.net/forums/en/heroes/topic/20757637777?page=9#post-164]

Sorry I've had a super busy couple of days and haven't had a chance to respond, but it's great that there's a lot of good discussion going on in here. I found some time recently to chat with the Balance team about the gameplay purpose of Stealth in our game and wanted to share what came out of that.

As the Balance team currently sees it, the purpose of Stealth is-

Defense/Escape - Stealth makes you more difficult to target, and can also make it easier to escape danger. Skillful escapes using Stealth are cool.

Positional Advantage - Stealth makes it easier to get into positions your enemy would normally not expect you to be in. Since your risk of getting caught out is relatively low, you're less restricted by enemy map control than other heroes.

Map Advantage - Stealth makes it hard for enemies to know where you are on the map, which forces them to play more cautiously because they never know when you might show up in their lane or jump them on a Merc camp. This gives your teammates an edge in terms of controlling the map.

It's worth noting that none of these things necessarily require being able to show up invisibly on top of someone and 100-0 them. However as many have pointed out in this thread, several of our current Stealth heroes rely on that playstyle to be effective.

We still haven't determined what kind of changes we might make, but one possibility is trying to push some of our more burst-dependent Stealth heroes into having a bit more of a utility focus. Shifting some of their power to things like misdirection, scouting, map control, etc could be one way to make them feel more fair to play against while keeping them interesting to play as.

It's been interesting reading all the comments & ideas in this thread so far, and I'll keep popping in periodically if I have anything useful to add. Thanks for sharing your thoughts! =)

除此之外在他的回复 [[1]] 中,他指出当前对隐身系英雄来说,他们能不能一套秒掉走位失误的脆皮直接决定了他们的生死,这一点无法简单地用数值调整来解决。在 [[2]] 中他认为,隐身在高端局除了不能被瞄准之外跟不存在没有区别,以及在低端局等于完全隐形,这两个极端其实都是存在问题的。隐身可以用来测试游戏意识,但不应该用来测试视力或者显示屏质量。 

(原文来源:NGA 作者: dotZ)

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